This is the complete list of members for NavAI.NavigationWorld, including all inherited members.
| FindPathImmediate(Vector3 from, Vector3 to, float radius) | NavAI.NavigationWorld | static |
| GetAllAgentsInRange(Vector3 point, float range, IList< Agent > agents) | NavAI.NavigationWorld | static |
| GetHeight(Vector3 point) | NavAI.NavigationWorld | static |
| GetMeshPoint(Vector3 point, float radius) | NavAI.NavigationWorld | static |
| GetMeshPoint(Vector3 point, float radius, out NavigationZone zone) | NavAI.NavigationWorld | static |
| GetNearestAgent(Vector3 point) | NavAI.NavigationWorld | static |
| GetSurfacePoint(Vector3 point) | NavAI.NavigationWorld | static |
| GetZone(Agent agent) | NavAI.NavigationWorld | static |
| GetZone(Vector3 point) | NavAI.NavigationWorld | static |
| GetZone(int index) | NavAI.NavigationWorld | static |
| Instance | NavAI.NavigationWorld | static |
| MainThread | NavAI.NavigationWorld | static |
| QueryCollision(Vector3 point, float radius) | NavAI.NavigationWorld | static |
| QueryMovement(Vector3 from, Vector3 to, float radius) | NavAI.NavigationWorld | static |
| QueryVisibility(Vector3 from, Vector3 to) | NavAI.NavigationWorld | static |
| WorldSettings | NavAI.NavigationWorld | static |
| ZoneCount | NavAI.NavigationWorld | static |