NavAI Documentation
NavAI.NavigationZone Member List

This is the complete list of members for NavAI.NavigationZone, including all inherited members.

AgentCountNavAI.NavigationZone
AgentHolderNavAI.NavigationZone
AgentUpdateTimeNavAI.NavigationZone
ArrangeAgentsNavAI.NavigationZone
ArrangeObstaclesNavAI.NavigationZone
ArrangeTerrainNavAI.NavigationZone
CalculateClearancesNavAI.NavigationZone
CalculateHeightsNavAI.NavigationZone
ClampPoint(Vector3 point)NavAI.NavigationZone
ContainsCircle(Vector3 center, float radius)NavAI.NavigationZone
ContainsPoint(Vector3 point)NavAI.NavigationZone
CurrentSimulationStepNavAI.NavigationZone
EditorGenerationModeNavAI.NavigationZone
EditorGenMode enum nameNavAI.NavigationZone
EditorUpdateModeNavAI.NavigationZone
EditorUpMode enum nameNavAI.NavigationZone
FindPathImmediate(Vector3 start, Vector3 goal, float radius)NavAI.NavigationZone
FrameTimeNavAI.NavigationZone
GenerateMesh()NavAI.NavigationZone
GenerateMesh(IList< Terrain > terrains, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMesh(Heightmap heightmap, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMesh(Heightmap heightmap, IList< IList< Vector2 >> obstacles)NavAI.NavigationZone
GenerateMesh(Heightmap heightmap, bool[,] tiles, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMesh(Heightmap heightmap, bool[,] tiles, IList< IList< Vector2 >> obstacles)NavAI.NavigationZone
GenerateMeshImmediate()NavAI.NavigationZone
GenerateMeshImmediate(IList< Terrain > terrains, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMeshImmediate(Heightmap heightmap, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMeshImmediate(Heightmap heightmap, IList< IList< Vector2 >> obstacles)NavAI.NavigationZone
GenerateMeshImmediate(Heightmap heightmap, bool[,] tiles, IList< GameObject > obstacles)NavAI.NavigationZone
GenerateMeshImmediate(Heightmap heightmap, bool[,] tiles, IList< IList< Vector2 >> obstacles)NavAI.NavigationZone
GetAgentsInRange(Vector3 point, float searchRange, IList< Agent > result)NavAI.NavigationZone
GetHeight(Vector3 point)NavAI.NavigationZone
GetMeshPoint(Vector3 point, float radius)NavAI.NavigationZone
GetNearestAgent(Vector3 point, out Agent result)NavAI.NavigationZone
GetNearestAgents(Vector3 point, IList< KeyValuePair< float, Agent >> result, int maxNoAgents)NavAI.NavigationZone
GetNearestAgentsInRange(Vector3 point, float searchRange, IList< KeyValuePair< float, Agent >> result, int maxNoAgents)NavAI.NavigationZone
GetObstaclesInRange(Vector3 point, float radius, ObstacleCollection result, TriangulationWorker worker=null)NavAI.NavigationZone
GetSurfacePoint(Vector3 point)NavAI.NavigationZone
HeightmapResolutionNavAI.NavigationZone
IsBakingMeshNavAI.NavigationZone
IsObstaclesTreeDirtyNavAI.NavigationZone
IsReadyNavAI.NavigationZone
IsStaticNavAI.NavigationZone
LayersNavAI.NavigationZone
LocalToWorldPoint(Vector3 point)NavAI.NavigationZone
LocalToWorldVector(Vector3 vector)NavAI.NavigationZone
MaxHeightNavAI.NavigationZone
MaxSlopeNavAI.NavigationZone
MeshBakingProgressNavAI.NavigationZone
MeshUpdateDelayNavAI.NavigationZone
MeshUpdateTimeNavAI.NavigationZone
MeshVersionNavAI.NavigationZone
MinClearanceNavAI.NavigationZone
MinPolygonAreaNavAI.NavigationZone
MinRegionAreaNavAI.NavigationZone
ObstacleCountNavAI.NavigationZone
ObstHolderNavAI.NavigationZone
PositionNavAI.NavigationZone
PositionUpdateTimeNavAI.NavigationZone
PrecisionNavAI.NavigationZone
QueryCollision(Vector3 point, float radius)NavAI.NavigationZone
QueryMovement(Vector3 origin, Vector3 destination, float radius, TriangulationWorker worker=null)NavAI.NavigationZone
QueryVisibility(Vector3 origin, Vector3 destination, TriangulationWorker worker=null)NavAI.NavigationZone
RecordEditorUndo()NavAI.NavigationZone
RobustBakingNavAI.NavigationZone
RvoUpdateTimeNavAI.NavigationZone
ScanCollidersNavAI.NavigationZone
ScanMeshesNavAI.NavigationZone
SizeNavAI.NavigationZone
SqrDistanceToPoint(Vector2 point)NavAI.NavigationZone
StepHeightNavAI.NavigationZone
TilemapResolutionNavAI.NavigationZone
TimeStepNavAI.NavigationZone
TreeObstaclesCountNavAI.NavigationZone
TreeUpdateTimeNavAI.NavigationZone
TriangleCountNavAI.NavigationZone
TriangulationObstaclesCountNavAI.NavigationZone
VertexCountNavAI.NavigationZone
WorldToLocalPoint(Vector3 point)NavAI.NavigationZone
WorldToLocalVector(Vector3 vector)NavAI.NavigationZone
ZoneSettingsNavAI.NavigationZone