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NavAI Documentation
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Pages
- a -
AgentCount :
NavAI.NavigationZone
AgentHolder :
NavAI.NavigationZone
AgentState :
NavAI.Agent
AgentUpdateTime :
NavAI.NavigationZone
ArrangeAgents :
NavAI.NavigationZone
ArrangeObstacles :
NavAI.NavigationZone
ArrangeTerrain :
NavAI.NavigationZone
- c -
CalculateClearances :
NavAI.NavigationZone
CalculateHeights :
NavAI.NavigationZone
CarveHeightMap :
NavAI.Obstacle
CarveOnlyStationary :
NavAI.Obstacle
CarveTriangulation :
NavAI.Obstacle
CurrentSimulationStep :
NavAI.NavigationZone
CurrentSpeed :
NavAI.Agent
- d -
Dirty :
NavAI.Obstacle
DontCarve :
NavAI.Obstacle
- e -
EditorGenerationMode :
NavAI.NavigationZone
EditorUpdateMode :
NavAI.NavigationZone
- f -
FrameTime :
NavAI.NavigationZone
- h -
HasExternalDesiredVelocity :
NavAI.Agent
HasExternalVelocity :
NavAI.Agent
HasInput :
NavAI.Agent
HeightmapResolution :
NavAI.NavigationZone
HoldOrientation :
NavAI.Agent
HoldPosition :
NavAI.Agent
- i -
Id :
NavAI.Agent
IgnoreObstacle :
NavAI.Obstacle
Instance :
NavAI.NavigationWorld
IsActive :
NavAI.Agent
,
NavAI.Obstacle
IsAvoidingCollisions :
NavAI.Agent
IsBakingMesh :
NavAI.NavigationZone
IsCarved :
NavAI.Obstacle
IsDynamic :
NavAI.Obstacle
IsIdle :
NavAI.Agent
IsObstaclesTreeDirty :
NavAI.NavigationZone
IsReady :
NavAI.NavigationZone
IsStatic :
NavAI.NavigationZone
,
NavAI.Obstacle
IsStationary :
NavAI.Obstacle
- l -
Layers :
NavAI.NavigationZone
LocalAngle :
NavAI.Obstacle
LocalPosition :
NavAI.Obstacle
LocalScale :
NavAI.Obstacle
- m -
MainThread :
NavAI.NavigationWorld
MaxHeight :
NavAI.NavigationZone
MaxSlope :
NavAI.NavigationZone
MeshBakingProgress :
NavAI.NavigationZone
MeshUpdateDelay :
NavAI.NavigationZone
MeshUpdateTime :
NavAI.NavigationZone
MeshVersion :
NavAI.NavigationZone
MinClearance :
NavAI.NavigationZone
MinPolygonArea :
NavAI.NavigationZone
MinRegionArea :
NavAI.NavigationZone
MoveThreshold :
NavAI.Obstacle
- n -
NoVertices :
NavAI.Obstacle
- o -
ObstacleCount :
NavAI.NavigationZone
ObstCarveType :
NavAI.Obstacle
ObstHolder :
NavAI.NavigationZone
ObstType :
NavAI.Obstacle
- p -
Path :
NavAI.Agent
Position :
NavAI.NavigationZone
PositionUpdateTime :
NavAI.NavigationZone
Precision :
NavAI.NavigationZone
- r -
RobustBaking :
NavAI.NavigationZone
RvoUpdateTime :
NavAI.NavigationZone
- s -
ScanColliders :
NavAI.NavigationZone
ScanMeshes :
NavAI.NavigationZone
Size :
NavAI.NavigationZone
SqrMoveThreshold :
NavAI.Obstacle
StepHeight :
NavAI.NavigationZone
- t -
Team :
NavAI.Agent
this[int i] :
NavAI.CircleObstacle
,
NavAI.Obstacle
,
NavAI.PolygonObstacle
,
NavAI.RectangleObstacle
TilemapResolution :
NavAI.NavigationZone
TimeStep :
NavAI.NavigationZone
TimeToStationary :
NavAI.Obstacle
TreeObstaclesCount :
NavAI.NavigationZone
TreeUpdateTime :
NavAI.NavigationZone
TriangleCount :
NavAI.NavigationZone
TriangulationObstaclesCount :
NavAI.NavigationZone
- v -
VertexCount :
NavAI.NavigationZone
- w -
WorldAngle :
NavAI.Obstacle
WorldPosition :
NavAI.Agent
,
NavAI.Obstacle
WorldRadius :
NavAI.Obstacle
WorldScale :
NavAI.Obstacle
WorldSettings :
NavAI.NavigationWorld
WorldVelocity :
NavAI.Agent
- z -
Zone :
NavAI.Agent
,
NavAI.Obstacle
ZoneAngle :
NavAI.Obstacle
ZoneCount :
NavAI.NavigationWorld
ZonePosition :
NavAI.Agent
,
NavAI.Obstacle
ZoneRadius :
NavAI.Obstacle
ZoneScale :
NavAI.Obstacle
ZoneSettings :
NavAI.NavigationZone
ZoneVelocity :
NavAI.Agent
Generated by
1.8.13